October 4, 2009
Hi,
My Alarmclocked, crashed two Days ago, so i created this small Alarmclock with 3DGS.
C&C & Bug Reports Welcome.
Functions:
-3 Possible Alarm Clocks
-Own Alarm Sounds
-Critical Alarm Sound, if the third Alarm Sound finished(starts after 10 minutes)
-Snooze Function (Click any Key to Stop Sound, not possible on Critical Sound)
-Rise up Sounds Function
-Save Settings
-> Set the Sound-Volume to 25% / 50% / 100%
-> Set the time of the first from three Alarm clocks
-> Rise the Sound-Volume of Alarm clock X
-> Open your own Alarm Clock Sound
Download it HERE
cYa Sebastian
Posted in Alarm Clock, Projects | Leave a Comment »
December 11, 2008
Today i created theses Rock Textures, if you like them download them here
Texture Size: 1024*1024 / Normalmaps Included
Preview:



Posted in Contributions, Textures | Leave a Comment »
August 18, 2008
This little Tutorial describes how to make a large Texture for an Terrain.
This is not a Newbie Tutorial, little Know How must be haven.
And heres the Link, hope you like it!
Texture Tutorial
Posted in Contributions, Tutorials | Leave a Comment »
August 13, 2008
This is my first Blender Tutorial. Ive worked less then one week with Blender and at the beginning i had some Problems with creating Terrains and load Models into the Scene. Yesterday i have written this little Tutorial, to help everybody in starting with Blender.
This Tutorial is not for absolutly beginners the Basics must be known (how to create a second view or something like that).
Hope you like it.
Blender Tutorial
Blender Tutorial German
Posted in Contributions, Tutorials | Leave a Comment »
July 21, 2008
Today i have a little Contribution for you 
This is a mysql Plugin for 3DGS (DLLS written by desktop). With this Script you can create a Username / password in your Table.
After Registration, your able to connect with this Username / Password to the Database.
A Highscore Function is also implemented. This Function can send Variablers to the Table “stats” and wirte it into this table!
Hope you like it!
mySQL Download
Posted in Contributions, Scripts | Leave a Comment »
July 17, 2008
Today well fixed some Bugs in the mysql Script. Because the User could be register without entering a username and password.
And i have redesigned the Login Panel. Now i think it looks much better then before…
Have a look:

Ill Hope i can finish the mysql part in the next few days…
Posted in Candyman3D rework, Projects | 1 Comment »
July 16, 2008
In the last few Days we’ve reworked Candyman3D. All Scripts would be rewritten. The mySQL Script is finished upto 80%. Now the Bugs
-inkey cant be used a second time
-usere creation possible more the one times
-login recreated
The Only thing, well muss implement is a Update function. This Function handle the Highscore from one User actuelly. The Ingame Hud got a new layout and 2 Functions to show the Health/condition in-/decrease Value.
Highscore PHP Page
And ive started to create the first building (very WIP) … Here two Shot’s


Posted in Candyman3D rework, Projects | Leave a Comment »
April 11, 2008
This is a little “Ability-Game”. The Task of the game is to collect all Balls in the Level within 90 seconds.
There some Holes in the Ground, if the Player falls into one of those Holes, the Lives Value would be decreased by one and the Player starts new at the “Start”.
There is one Special Item… the “Question Mark”.
By collecting these question marks either a positive or a negative outcome are possible.
Positive:
-Time +5
-Speed *2
-Lives +1
Negative:
-Time -5
-Holes are invisible
-Speed / 2
-Inverted Controls
Here Some Screens:


And here the File:
Download Sphere HERE
Posted in Projects, Sphere | 2 Comments »
December 17, 2007
A Game by Christian Behrenberg
The elves were about to deliver the last gifts to Santa Claus. Unfortunately, they didn’t notice that all the toys got lost into the starry sky… now it is on you to collect all lost presents to save Christmas!
“RUDI” is an open source christmas game. Experience fun and action in a living & graphically stunning world packed with passion and wonder, elves, sweet penguins, eskimo villages and lots of gifts to collect. Travel around the world with Rudi – the presents got lost everywhere. Each gift you collect adds a sleigh to your chain.. don’t cross them! Santa will give you some delicious gingerbread cookies for every sleigh at the end of each level, so make sure to collect as many as possible!
Game Details:
RUDI is a game for everyone. Beginners can start promptly, without reading a manual. You will control Rudi with the cursor keys only. If you are a hardcore gamer, you will love it too, as some packets are really well-hidden and require a lot of skill to capture them.
As if that were not enough, we added a complete do-it-yourself game development workshop! Create your own games with the A7 game engine with ease and the help of this well-structured e-book. Learn about the development process, the game mechanics and its tricks. Code examples and pictures will guide you through it and make game development a pleasure.
One level demo featuring the Northpole will be released on Christmas Eve 2007.
Developed by Christian Behrenberg in association with trisymphony.com. We support the Creatice Commons, therefore we use some music done by Kevin MacLeod (incompetech.com) for the soundtrack. The source of game version 0.1 is GPL licensed, the packed game distribution is free and the workshop is licensed under a Creative Commons license.




If You want to see Screenshots of this Game or further Informations, visit:
Rudi Project Page
Posted in Projects | Leave a Comment »
December 14, 2007
This is my first Commercial Project ived working on as a Leveldesigner. I have done three Levels in this Project.
Here a Game Description:
Welcome to Megacity and welcome to your new job: bus driver!
Get behind the steering wheel of one of the many different bus models and master one of the countless tracks in the fictional city Megacity.
But keep and eye on the timeplan and transport as many passengers as possible. Reckless driving or unpunctuality will result in a bad reputation and penalty fees.
Only when you keep the schedule, you can arrive at the bus stop when the most passengers are waiting. Too early or too late and you won’t be able to sell that many tickets.
Depending on your success and reputation, the tracks get more difficult, longer and more complex.
Choose between different bus models, 8 different bus models are already included, more can be downloaded via the internet. But remember, only paying passengers will result in enough cashflow necessary to run the bus company.
Buy or rent larger busses, keep the service running and check up on all busses. Or invest in ad campains or special offers to attract more customers.
Extra income can be generated by renting ad spaces on the busses.
A total of 18 completely different tracks through different districts (suburbs, downtown, industrial, business center etc.) offer long hours of fun and challenges.
Prepare yourself for driving in all types of weather conditions (sunshine, snow, ice, rain, fog), different daytimes and the number of passengers depending on the daytime and weather as well.
To show what you are made of, you can try to get into the world-wide highscore list.
No matter if you are beginner or pro, this simulation challenges everybody.
Features:
- 18 different tracks in a huge megacity
- 34 different missions
- 8 different bus models in 4 classes, downloadable buses via internet
- Tycoon elements (ad spaces, buying/renting of buses, ticket prices, promotion offers etc.)
- huge city model with traffic, pedestrians and lots of details
- different camera views including bus driver view (cockpit view)
- help system for beginners
- highscore list and online highscore system
- different daytimes and weather conditions
- easy to use interface
Here some Pictures:




If You want to see more Screenshots of this Game or want to Buy it visit:
http://www.bussimulatorgame.de
Posted in Bus Simulation 2008, Projects | Leave a Comment »
November 29, 2007
This is a small 1st/3rd Person Shooter Contribution, maybe not the best but i think its good enough!
here you see what you geht:
-Player Walk
-Player Condition
-Sounds for the Movement
-Enemy go to Player
-Enemy Bite Player
-Shoot Function
-All Function have a “Sounds Code” you must only create such Sounds !
Download the Scripts here
Posted in Contributions, Scripts | 2 Comments »
October 20, 2007
This is the second Texture Pack… See what you get:
-45 Building Textures
-2 Path Textures
-2 Roads Textures
-3 Wood Textures
Download the Texture Pack here
Posted in Contributions, Textures | Leave a Comment »
October 14, 2007
In this “small” Texture Pack are 39 Textures Included…
-5 Grass Textures
-2 Leaves Textures
-7 Metal Textures
-1 Sand Texture
-24 Wall Textures
Download the Texture Pack here
Posted in Contributions, Textures | 2 Comments »
September 27, 2007
We’ve finished the Logini / Create Account System.
Now the Player can, create a Account on our MYSQL Database.
If the Player is logged in, and the Game is Over, the Game sends
The Variables:
-Player Name
-Time
-Accuracy
-Shoots
-Hits
-Kills
-HP Left
-Cheats
to our Database. The Highscore is available on our PHP Page.
Here some Screens




Posted in Candyman3D rework, Projects | 6 Comments »
September 25, 2007
Yesterday i finished the Flashlight function and fixed some little Bugs in the Inventory.
The Ammo Types are finished too.
Now i must redesign the Values from the Health Panel because this Panel moves too much height if i used a Medipack.
Today i want to redesign the Triggers.
Posted in Candyman3D rework, Projects | 3 Comments »
September 20, 2007
Today i Decided to contribute my RTS Scripts for free… It was Hard work, i worked some Month on it, hope SomeBody can use it
Here you see, what you Get…(8 Scripts,2670 Lines Code
)
-Buldings Can be set on Terrain/ Models / Map Entitys
-Buildings can be build/upgraded
-Units can be Touched
-Camera Script
-how to make a “Research lab”
-defence Can be created/looks on Enemy Entity
-If Unit is Selected, create a Selected Sprite under the Entity
-Ressource Functions for Buidlings (How much Ressources you get) / Show this Digit into a Panel
-All Vars/Arrays/Fonts-Bitmap-String Definitions
Here The Download Link:
Download the RTS Scripts Here
Posted in Contributions, Scripts | 1 Comment »
September 20, 2007
In the last few Days i added some more Functions. The Game would be better every Day
.
Yesterday I added the second Ammotype for the Pistol and the Shotgun with two different Ammo Types.
The First Pistol Ammo Type decrease the Health Points from the Zombie to -20, the Second one to -35
The Shotgun Ammo Type onedecrease the Healt Points to -50 and the second one to -100.
The Inventory is now Finished and works good.
Today i want to do the Ground Shape of the Little Village.
Ok, wish me Luck, i Update this Tread in the next few Days
Posted in Candyman3D rework, Projects | Leave a Comment »
September 16, 2007
I finished a project named “Candyman3D” using the “RPGMAKER2000″ 7 years ago.
In that game the only goal was to find the player’s brother’s body, which was lost after a mysterious car accident.
A Professor called X, invented a new substance which awake dead people.
The brother of Clark was one of the first test-persons.
However the test went terribly wrong and Jack, the brother of Clark, mutated to a terrific monster.
Professor X himself was never seen again since that very day.
When Clark heard about his brother’s body having disappeared he travelled to the small town X.
He noticed something to be wrong in the first place:
“The town didn’t not lie in a golden summer’s sun but was covered in mist and darkness.
Finished work:
-Player Movement + Animationen
-Zombie Movement+Attack+Death
-Splatter Effect
-Flashlight (50% done)
-Inventory(40%)
-Shooting

Posted in Candyman3D rework, Projects | Comments Off
August 13, 2007
Currently it is in a very early stage and there is nothing scripted yet at all.
Description:
The game “Hoverboard” (wip title) is an arcade racing game with comic like (low-poly) graphics.
Goal of the game is to collect as many points as possible and race as long as possible too.
Yep, you read right, there is no time-out. The player will be able to play it as long as he/she can.
However the difficultie will rise as time goes by.
Therefor the player gets faster and faster which will make it a lot more difficult to avoid obstacles (stones, curves) and thus to gain a higher score.
Movement which can be controlled by the player is just strafing right, left.
Dev-Team:
rvL_eXile – environment modeling
Xarthor – additional modeling, scripting, 2D design
I will post some screenshots here as soon as I (we) have something to show.
ok, here one Screen:

Posted in Hoverboard, Projects | Leave a Comment »
August 13, 2007
Today you can get this old Table for free. If u use this Model in a commercial Project, please gimme a credit.
Please Click on the Picture , to Donwload this File.

Posted in Contributions, Models | Leave a Comment »
August 12, 2007
Today i realeased my 3rd Game. Its called “Shooting Range 3D”. Its a simple Shooter like “Moorhuhn” But not with 2D Background!
Features:
-Points Count
-Accuracy
-Rang
-HighScore
Here 2 Ingame Shots:


You can get the Game HERE
Posted in Projects, Shooting Range 3D | Leave a Comment »
August 10, 2007
Posted in Projects, Speedy | Leave a Comment »
August 10, 2007
One small Game , ive made for the 3D Gamestudio Spring 2007 Contest. Ive got the 4th Place with some other Guy’s
Here you can get this Game



Posted in Asteroid Defender, Projects | Leave a Comment »
August 10, 2007
This Section is under Contruction
Posted in Model Design, Portfolio | Leave a Comment »